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What Is Winds of Viridia? — Wiki, Developer, Grantree (2026)

Winds of Viridia is Shark Jump’s Switch 2 and Steam action-adventure in the Grantree valley. Studio debut revealed 2026-10-28 at Indie World.

10/29/2026 Viridia Wiki Editors Last updated: 10/29/2026 3 min read

Last verified: 2026-10-29

This is an independent fan wiki, not affiliated with Shark Jump. Facts below cite linked primary sources.

What is Winds of Viridia?

Winds of Viridia is a single-player action-adventure for Nintendo Switch 2 and PC (Steam), set in a valley around the giant tree Grantree. Steam lists it under Action, Adventure, and Indie. It surfaced publicly on 2026-10-28 as the opening reveal of Nintendo Indie World (Fall 2026), with a demo available the same day on Steam and a Switch 2 eShop demo later that day (release info).

Who made Winds of Viridia?

Shark Jump, a studio based in Adelaide, South Australia, develops and publishes the game. Steam credits Shark Jump and Matt Trobbiani, and Console Creatures describes it as Shark Jump’s first game. Trobbiani previously made Hacknet under the name Team Fractal Alligator (Game Developer profile).

Official key art for Winds of Viridia showing a floating island with a pink-blossom Grantree above a green ruined valley

Source: windsofviridia.com key art, © Shark Jump

Where and when does it take place?

Official marketing places the story in the Grantree region: a once-prosperous Viridia culture now lies in ruins, and guardian creatures succumb to frenzy. Exact timeline, protagonist identity, and why frenzy spreads are not announced yet—avoid treating fan nicknames or unverified translations as canon.

Player character slashing a spiky creature in an overgrown green ruined courtyard in the Winds of Viridia reveal trailer

Source: Nintendo reveal trailer (YouTube ID t_Ldq6eq0nQ), © Shark Jump

What do you do in the game?

Verified loops from Steam and windsofviridia.com:

  • Explore with roll, slide, flip, grapple, and special plants that boost jumps into hidden caves
  • Fight in real time—read attacks, find openings, parry, and answer devastating specials (gameplay overview)
  • Partner with Mothbug for dodges, counters, and combo chains (Mothbug guide)
  • Equip totems at the Sanctuary to customize passives (totems explained)
  • Rest and prepare at the Sanctuary hub with residents and crafting (Sanctuary hub)

Player character striking a pink bird-like creature with a red slash effect on a clover-covered swamp bank in the Winds of Viridia reveal trailer

Source: Nintendo reveal trailer (YouTube ID t_Ldq6eq0nQ), © Shark Jump

What we don’t know yet

  • Hero name, voice cast, and full narrative arc
  • Multiplayer or DLC plans (Steam currently lists solo play only)
  • Exact map regions beyond Grantree marketing language
  • Price and pre-order bonuses

Sources

FAQ

Who made Winds of Viridia?
Shark Jump, based in Adelaide, South Australia. Steam credits Shark Jump and Matt Trobbiani; Console Creatures describes it as Shark Jump’s first game.
What kind of game is Winds of Viridia?
Steam lists Action, Adventure, and Indie with single-player focus. Gameplay combines exploration, real-time combat, companion assists, and totem loadouts.
Where does the story take place?
Around the great tree Grantree, in a valley where the Viridia civilization collapsed and guardian beasts fell into frenzy, per official copy.
When can I play the full game?
Early 2027 is the official window, with Steam showing Q1 2027. A demo launched 2026-10-28; exact release day is not announced yet.

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